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 Challenge Trophies - District 1

Played throughout the Season
Birks (Double Rink)

Played throughout the season

Final - Lachine Curling Club, Lachine, QC

Ted Thompson (Single Rink)

Played throughout the season

Final - Lachine Curling Club, Lachine, QC

Dudley Kerr Single Rink (5 years and under curlers)

Played throughout the season

Chairperson - Maxine Perra

Entry Fee - $40.00 per club for entry in all three (3) competitions

Rules and Regulations

 

BIRKS - Open competition – 2 rinks

TED THOMPSON - Seniors – 1 rink

DUDLEY KERR - Juniors (5-years-and-under) - 1 rink

 

CCA Rules & LCA General Rule (including all amendments) apply.

 

1(a) Challenge Rounds: 8 ends - two rink competition from each club for Birks and

one rink for Ted Thompson and Dudley Kerr – to be played on Challenger’s ice.

 

1(b) Play-off Finals (Birks and Ted Thompson): 8 ends

 

2. Composite teams allowed providing the club pays the Challenge entry fee and is a

member of the Ladies Curling Association. The members of the team should be from the same Centre.  Fifty Percent of the team must be from the Home Club.

 

3. All games scheduled for Thursday play, and usually take place in the morning.

Prior play may be arranged upon agreement of both clubs.

 

4. The Clubs shall play in order drawn.  (See “Format”)

 

5. In case of default of Defending Club – this shall constitute a win for the

Challenger (the home club).

 

6. In case of default of Challenging Club (home club) – the Defending club shall

play the next Challenger.

 

7. If a team is late they shall lose one point for each 15 minutes delay. If a team is

more than one hour late, their club loses by default.

 

8. If defending club cannot get to challenger club due to storms, bad roads, etc., the

game must be played before the next scheduled game. We are certain that all

clubs will be cooperative in this matter. If there is absolutely no day agreeable to

both that can be found, then the defending club will lose by default.

 

9. Prior to an 8-end Challenge Round game a ten-minute practice time is permitted

for each team, timed from the release of the first practice rock. Rock colour shall

be predetermined and practice shall take place on the sheet or sheets on which the

game or games are to be played. The home team shall be the first to practise,

starting 30 minutes before the scheduled start of the game, and the visiting team’s

practice shall commence immediately thereafter, approximately 20 minutes before

the start of the game.

 

10. If a team starts without its full complement on the ice, the first two players each

deliver three stones each end. The fourth member of the team may join the game

at any time.

 

11. There is only one toss in a dual rink competition – the order of play is determined

by the team making the toss, i.e. reversed on the second ice.

 

12. In dual rink competition, both rinks should start and finish together and try to

pace themselves, but no one should hold up a game in order that the other team

catch up.

 

13. In the event of a tie after eight ends, it must be broken by playing an extra end. If

there is still a tie after an extra end, it must be broken by a draw to the button by

any team member, with sweepers allowed, and broom may be held. After a

measure the first rock thrown shall be removed from play.

 

14. With regard to two-rink entries (i.e. the Birks), if after eight ends there is a tie in

total scores, and following the playing of an extra end there is still a tie, a time-out

of a maximum of five minutes may be taken, during which each Club’s eight

curlers may confer to decide which member of their team is to throw the deciding

rock, who will be the two sweepers, and who will hold the broom. The curler

from each Club who is to throw the tie-breaking rock may do so on the sheet on

which she has just played. A coin toss will be made, with the winner making the

choice of whether to throw first or last rock.

 

15. There shall be an Umpire.

 

16. The host club shall provide a complimentary light lunch for competing curlers.

 

17. The winning club of each Challenge shall notify the next club on the list to verify

date and time of the scheduled game.

 

18. The defending club must continue to win each Challenge to be the winner of the

competition, or section of that competition. If a team has won consecutive games

and loses, the winning team progresses on through the competition.

19. For the play-off finals in the Birks and Ted Thompson competitions, eight ends shall

be played, but otherwise shall be subject to the same tie-breaking rules as given in 13 and 14 above. The winning team (or teams) in the FINALS, are the winners of the competition.

 

PLEASE NOTE: The winning club must phone the results of each game to the

L.C.A. Challenge Trophy Chairperson, as soon as possible after the game. All

scores must be in by 6:00 p.m. the day of play.

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